Pharaonic Guardian (PGD) was the pack that ALL Zombie Monster lovers were waiting for. Before this I guess you could have a Zombie deck but it wasn't as good as what was available after PGD. A lot of really good trap cards were also introduced as well as the groups of Monsters known as the Dark Scorpions and the Gravekeeper's! Also, a group of monsters with the ability to flip themselves face-down for continuous use of their effects.The Dark Scorpions mainly revolved around deck and hand destruction with the occasional searching and recovering for their small band. Gravekeeper's revolved around the field card Necrovalley which negated cards targeting the graveyards.
Awesome:
- Ring of Destruction
- Great way to destroy a monster causing you problems and possibly deal a good amount of damage to your opponent. Granted you also take damage but there are enough cards like Trap of Board Eraser and Barrel Behind the Door to counteract that damage to you.
- Moisture Creature
- This Fairy has good stats and its effect is great when you're able to pull it off.
- Fushioh Richie
- Good Stats for a Zombie Monster and it's effects are pretty solid. Only problem is it requires Great Dezard which seems a little weak for a Level 6 Monster.
- Guardian Sphinx
- A good monster for Defensive Decks with 2400 DEF and can repeatedly return all of your opponent's monsters to his/her hand annoying the crap out of them.
- Don Zaloog
- Leader of the Dark Scorpions with awesome effects albeit with weak stats but there are so many ways to increase his ATK it's not enough to mark it down.
- Lava Golem
- Deals A LOT of damage to your opponent every turn and gets rid of two of their monsters that are annoying you. Downside is that your opponent then has control of this 3000 ATK Monster but I'm sure you probably would have cards to make that not a problem in your deck.
Meh
- Molten Behemoth
- No effect and costs one Tribute for 1000 ATK but it does have 2200 DEF off the bat. Not the best defensive card in my opinion but not bad either.
- King Tiger Wanghu
- Fun effect but 1700 ATK isn't going to help it survive for very long. Also, the condition of the monster being Summoned and not just on the field doesn't help. Could be useful against some decks though like Dark Scorpions.
- Dark Snake Syndrome
- Great for a Direct Damage deck albeit the price gets really high really quick for yourself as well.
Awful
- Hieroglyph Lithograph
- 1000 Life Points to allow 7 cards in your hand is a steep price. Plus, when do you really need 7 cards in your hand? if you need more cards in your hand just use Infinite Cards from LON
- Narrow Pass
- Limits both you and your opponent to a just a few monsters but still permits 2 summons. Not that great of a card.
- A Man with Wdjat
- Funny name but it's effect is not that great. Only 1600 ATK.
What are some of your fondest memories with Pharaonic Guardian? Favorite cards that I missed?










