Monday, July 14, 2014

Things start getting good (YGO)

At the tail end of 2002 Pharaoh's Servant was released. This pack was, in my opinion, the first great pack to be released. It wasn't perfect, but no pack ever is, but it was the closest we got up to this point. The majority of these cards were introduced starting with the Duke Devlin episodes through Battle City.

Awesome:

  • Jinzo
    • Level 6, 2400 ATK, Searchable with Witch of the Black Forest, Negates Trap Cards.
    • I remember back when every deck had a copy of Jinzo.
    • Why did they change his name from "Android Psycho Shocker?" What the heck does "Jinzo" mean?
  • Dust Tornado
    • Destroy an opponent's M/T card before they end their turn!
  • Call of the Haunted
    • Let's you bring back any monster (if summoning conditions are met) whenever! Even to block attacks from your opponent!
  • Harpie's Brother (now called "Sky Scout")
    • Awesome artwork to go with a level 4 1800 ATK monster.
  • The Fiend Megacyber
    • Level 6 with 2200 ATK may seem a little meh but with his ability letting you Special Summon if you're being outnumbered can come in real handy.
  • Gearfried the Iron Knight
    • My favorite card.
    • Solid 1800 ATK 1600 DEF Level 4 monster. Unfortunately you can't equip him with anything.
Meh:
  • Mirror Wall
    • Cool effect but EXTREMELY costly at 2000LP/Standby Phase.
  • Parasite Paracide
    • Interesting effect, can be used great in an Insect Shutdown Strategy but requires that he not be destroyed before you can flip him up.
  • Legendary Fisherman
    • Cool looking card and very iconic in Battle City but Level 5, 1850 ATK and if Umi is up it can't get boosts or anything from Magic Cards...Sad Day.
  • Red-Moon Baby (now called "Vampire Baby")
    • Really cool effect but terrible ATK making it really hard to actually use said effect.
  • Imperial Order
    • Extremely powerful, allowing the negation of pretty much anything but at an extreme cost of HALF your LP.
Stupid:
  • The Eye of Truth
    • You can see your opponent's hand (which isn't all that great really) and they gain 1000LP each turn for each Magic Card in their hand? Only works with Bad Reaction to Simochi.
  • Appropriate
    • Too circumstantial requiring your opponent to draw outside the Draw Phase. Not worth it.
  • Magical Hats
    • Can possibly save your monster and guaranteed to lose 2 Non-Monster cards.
  • Respect Play
    • Pointless in my opinion since you each see each other's hands during their turn...
OK, I only scratched the surface on this pack so let me know in the comments some of your favorite and worst cards from the pack. Link is above to see the full pack list.

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