So the purpose of this separate blog is for me to put down my views on different packs of different card games. At the moment I'll be specializing in Yu-Gi-Oh! (YGO) with a little bit of input on Magic the Gathering (MTG). Please remember that everything I state in this blog is my opinion and I am in no way affiliated with Wizards of the Coast or Konami/Upper Deck or any other game company.
The way these will go is I'll do a brief intro to the pack, do lists of cards that are awesome, meh and just downright stupid and then I'll even pick some of the names that got good (and bad) translations.

So today's post is going to focus on the FIRST Booster Pack released in North America on March 8, 2002: "Legend of Blue Eyes White Dragon."
This pack introduced everyone to the card game although the majority of people I know started with the Starter Decks that we'll talk about in a post or two. It did a decent job of showing us the different kinds of monster, magic (now spell), and trap cards. It had several of the most iconic cards from the show including (but not limited to)
Blue-Eyes White Dragon,
Dark Magician,
Flame Swordsman,
Celtic Guardian,
Red-Eyes B. Dragon (don't understand why they couldn't spell out "Black") and of course the 5 pieces of
Exodia.
So now for the "Awesome," "Meh," and "Stupid" cards! Please note that I don't go through
every card in the pack. I'm just going to do some of the best qualifiers for each category.
Awesome:
- Blue-Eyes White Dragon (BEWD)
- Good ATK and DEF for a Level 8 Monster.
- Dark Magician
- Exodia
- Instant Win if you get all 5 pieces.
- Really good but balanced due to the 5 pieces thing.
- Raigeki
- Destroys all of your opponent's monsters with no downside.
- Unfortunately it's pretty much been banned in tournament play since release.
- Swords of Revealing Light
- Lets you catch a breath for 3 turns allowing for major comebacks.
- A must in almost every deck.
- Trap Hole
- Opponent summon a strong monster but you got no defenders? BAM! No they don't.
Meh:
- The Field Magic Cards
- Good balanced boosts, but not every deck has room for one or calls for one.
- Why is there no Field for Fairy's?
- Gaia the Dragon Champion
- Good Stats but the two material monsters aren't necessarily worth having in your deck.
- No effect to make it special.
- Fissure
- Let's us destroy a pesky monster on the opponent's field.
- If they have more than one monster, you probably want to destroy the stronger of the two...
- Red-Eyes B. Dragon
- Decent ATK and DEF but wish it was a Level 6.
Stupid:
- The Majority of Fusion Monsters
- Fusing for an ATK < 2000 is bold but < 1800 is just downright stupid.
- The Majority of Normal Monsters
- Really underwhelming when the majority of monsters in the pack have an ATK < 1800 and range in level from 1-5.
- Reaper of the Cards
- A Level 5 monster with low stats
- Uneven numbers for stats: ATK = 1380/DEF = 1930. WHY? Why not just round to the nearest 50 like the majority of other cards?
Best Translations:
- LAME: The One Who Sips Pure Blood becomes Drooling Lizard (What a downgrade...)
- Why?: Blue Ninja becomes Armed Ninja (I do think Armed Ninja sounds cooler though.)
- Unsure: Magnets #1 and Magnets #2 become M-Warrior 1 and M-Warrior 2 (I like the Warrior addition but think they should have explained what the "M" was for...)
- Good: Card-Hunting Death God becomes Reaper of the Card
- Great: Louise becomes Beaver Warrior (I'm confused on the Japanese version...)
Overview:
Good first booster pack but nothing was really worthwhile until the Starter Decks.
*Please note the title of this post is a reference to "Yu-Gi-Oh! The Abridged Series" (YGO:TAS).
**All links and pictures come from the Yu-Gi-Oh! Wiki: yugioh.wikia.com